Securing the development process created an extra layer of protection because, conceptually, the process could lead to other innovations and competitors were now potentially restricted from following exactly the same route. What began as a patent drafting exercise soon evolved into an exploration of their development process and Zacco was able to identify where the process itself could be considered novel, and therefore worthy of patent protection in its own right. The development process becomes a valuable assetĪ large company using Artificial Intelligence in the burgeoning Green Tech space approached Zacco to help them formalise their impressive expertise and ideas into tangible IP assets. 2nd International Workshop on Virtual Environments and Advanced Interfaces (VEAI 2016), within the the 15th International Conference on Ubiquitous Computing and Communications (IUCC-2016). Engaging immersive video consumers: Challenges regarding 360-degree gamified video applications. Įngaging immersive video consumers: Challenges regarding 360-degree gamified video applicationsĪrgyriou, L., Economou, D., Bouki, V. User experience evaluation of human representation in collaborative virtual environments. User experience evaluation of human representation in collaborative virtual environmentsĮconomou, D., Doumanis, I., Argyriou, L. Coimbra, Portugal 29 Jun - Verlag der Technischen Universität Graz. 3rd Annual International Conference of the Immersive Learning Research Network. 360-degree interactive video application for Cultural Heritage Education. ģ60-degree interactive video application for Cultural Heritage EducationĪrgyriou, L., Economou, D. Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. ĭesign methodology for 360° immersive video applications: the case study of a cultural heritage virtual tourĪrgyriou, L., Economou, D. 7th International Conference of the Immersive Learning Research Network (iLRN 2021). Measuring and Comparing QoE of Hybrid VR Applications under increased network load. Measuring and Comparing QoE of Hybrid VR Applications under increased network loadĭoumanis, I., Economou, D. The analysis of the purposes of the studies ed to the definition of a set of design guidelines to be followed along with the iVID framework for designing 360-degree video-based experiences that are engaging and immersive. Two different 360-degree immersive video prototypes have been created to serve the studies purposes. The efficiency of the iVID framework and the design methods and techniques it proposes is evaluated through two phases of user studies. This process is introduced by the specification of the iVID (Immersive Video Interaction Design) framework. By studying and analysing methods and techniques efficiently used in the area of VR and Games design, a rigorous methodological design process is proposed. This research project provides a systematic methodological approach in addressing those challenges and implications in 360-degree immersive video applications design. In addition, the use of Virtual Reality (VR) is related to cybersickness effects imposing further implications in moderate motion design tasks. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction, and the need to address the sense of presence. Design methodology for 360-degree immersive video applicationsģ60-degree immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions.
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