![]() Usage Jump height changes Jumping normally lets the player climb up 1 1 4 block. Immersive Mode Auto-Jump Toggles the auto-jump feature, while on Immersive Mode. Classic The player jumps normally in VR mode. If auto-jump is on the player jumps whenever they brush up against the edge of a block. The jump height is also reduced so that it is the same height as a block instead of slightly higher. ![]() If they supported, say, sand, it will fall. Jumping is done by pressing the jump key (which defaults to the space bar on PC) or the jump button on other devices (for example the 'A' button on Xbox). Sponge will remove a lot of water too.Īnd a bunch of blocks - torches, rail, end rods etc - can be washed off by water. Lilly pad will break when the block beneath ceases to be water source too.Ī bunch of burnable blocks can be burned away.Ī dispenser with empty bucket will remove an adjacent water or lava source when triggered. Unsupported spawned leaves will decay without trunk too. Sugarcane will break if you remove adjacent water. If you count transformation as destruction, then lava->obsidian(with water), water->stone (with lava), ice->water (when exposed to light). I've seen a video where someone used this as a self-removing filler for a hollow structure. Break one, or punch a silverfish, and all the blocks are broken. Silverfish is a cool way to make classic blocks like stone bricks and similar to vanish. Distance 11 blocks (a piston can push 12 blocks at once)Ībout anything can break chorus plant blocks, in particular lack of end stone or chorus plant block in adjacent field - they are really flimsy and whole chorus trees collapse in a chain reaction of chorus block support vanishing. Pistons can break a bunch of blocks that can't be moved, classic example: watermelons.
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